package
{
	public class Blaster implements IFGWeapon
	{
		private var PROJECTILE_SPEED:int = 15;
		private var RELOAD_TIME:int = 50; //milliseconds??? may need to change this
		
		public function Blaster() {
			
		}
		
		public function shoot(x:int, y:int, width:int, parentType:int):IFGPiece 
		{
			//set local timer
			return new BlasterShot(x + width/2, y, 0, (parentType == 1) ? -5 : 5, parentType);
		}
		
		
	}
}